Monday, 14 September 2015

What Konami and Kojima should have done with MGS:V (Full Game Spoilers Included)

WARNING: THIS HAS HUGE SPOILERS FOR THE GAME, DO NOT READ FURTHER IF YOU DONT WANT TO BE SPOILED.

I've been wrecking my head over this game. To me it has been one of Gamings greatest accomplishments but also one of the biggest personal disappointments.

From a gameplay perspective, I just can't get enough, not only have I had a different play experience to everyone else but every time I play a mission, I have a different experience to the last.


From a story and structure perspective, this game is "OK", the first half of the game is fine. Structurally and narratively speaking, it works and works well. everything is in neat digestible chunks and the story doesn't pause the action for long before you're back into the thick of it. But part 2 is just clunky IMHO. Part 2 has it's own trailer, some parts of which (Paz), aren't even in the story unless you meet her randomly or are guided to her via a post on the internet. The missions in part 2 don't only break the flow of increasing mission difficulty but the narrative attached to book end each of these missions just doesn't sit right, discussing points which you have covered earlier in the game just ruins the narrative. It's not like when you re-play a mission, you go into that expecting the same story beats you had before . But having played mission 46 which is a repeat of the prologue mission and having some "new" story elements to reveal the truth, it's clear that the repeat missions earlier just do not fit in this part of the game.

So what happened and what could Konami and Kojima have done to fix this?